(Game) Achievement Design

Fun little article I just read on Achievement Design 101.

The article mainly uses the game context to help explain good and bad achievement designs.

While reading it, I thought of a new game that I would like to see or create myself: The main idea is to have an RPG with skills for things that aren't in any other game. And, there would be plenty of achievements, like "You clicked on a button", "You made a choice. +1 to design making skill". and "You stood still! Great job!"

~ Danial Goodwin ~

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